Published 2026-06-30
Tracking XP & Leveling Progress with Exiled Exchange 2
Leveling efficiently in Path of Exile 2 — whether pushing a new character to endgame, chasing a milestone level, or comparing two zones’ experience rates — depends on knowing how much experience you are actually earning over time. Exiled Exchange 2 includes XP tracking features that surface this information in an overlay, so you can judge whether your current activity is worthwhile without doing mental arithmetic.
This guide explains what its XP tracking shows, how to read it, and how to use it to level faster.
What XP Tracking Surfaces
The XP tracking is built around a few core measurements:
- Experience per hour. A rolling estimate of how much experience you are gaining at your current pace. This is the single most useful number for comparing activities.
- Time to next level. An estimate of how long it will take to reach the next level at your current rate, based on the experience you still need and your recent earning speed.
- Recent session gains. A view of how much experience you have earned in the current session, so you can see whether a particular map or zone is paying off.
These numbers update as you play, giving you a live signal of whether your current activity is efficient.
How to Read the Numbers
The experience-per-hour figure is most useful as a comparison tool, not an absolute target. If one map shows 20% higher experience per hour than another, that map is the better leveling choice for your build right now — even if the absolute number is imperfect. The time-to-level estimate is best treated the same way: use it to compare activities, not to set a clock.
A few things distort the readings:
- Death. Dying in PoE2 carries an experience penalty, which will show as a sudden drop in your session gains. The per-hour estimate recovers as you resume earning.
- Idle time. Time spent in hideout or trading drags down your per-hour rate. This is accurate — that time really is not earning experience — but it can make a great mapping session look mediocre if you take a long trading break in the middle.
- Party play. Experience sharing in groups changes the per-kill rate. The overlay reflects what you actually receive.
Choosing What to Run
The practical use of XP tracking is deciding between activities. Common comparisons:
- Map A vs. map B. Run each for a similar session length and compare experience per hour. The winner is your better leveling map for this build and atlas setup.
- Solo vs. group. If you sometimes play in a party, compare the per-hour rates to decide whether the group is actually faster for you.
- Different atlas strategies. Two atlas passive setups can produce very different experience rates even on similar maps. Let the numbers decide, not guesswork.
Leveling Milestones
Some players chase specific level milestones — the level that unlocks a particular map tier, the level at which a build comes online, or simply a round number. The time-to-level estimate helps you decide whether a milestone is reachable in your current session or whether you should plan a longer push.
XP Tracking Is Not a Build Guide
The tool can tell you that one activity earns more experience than another, but it cannot tell you whether your build is good. A high experience-per-hour number on a map you die to half the time is not actually a good map for you; the deaths eat into the rate and into your currency. Use the tracking alongside your own judgment about what your build can handle safely.
Related Guides
- Price-checking guide — the core Ctrl+C workflow; the same overlay hosts XP tracking.
- Map search — choosing maps that are both profitable and good for leveling.
- Currency exchange — funding your leveling with efficient currency trades.
Download the latest build from the official GitHub Releases to start tracking your leveling progress.